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(1 edit) (+4)

Pretty nice game! The art is really good and the music & sfx are nice additions. The music though tends to get very annoying after a bit due to the very short loop time. If you're using a song that's going to be looped over and over you tend to want to extend it a bunch before it loops. If its being listened to for a bit a 1 min loop is fine, more than that and you want it to last 2 - 3 minutes (or above if you're making ambient music and its in the background for hours). It needs to be long enough where people cant pick out the patterns in it immediately. Also something for post jam would be adding stuff like randomly playing wind sounds and other misc ambient noises to add differences in the track on each loop.

The pick up coin sfx (and jumping sfx) is also way too loud compared to everything else. The number to move tended to be very annoying more than anything but that may just be me talking as a speedrunner. The jumping mechanic is a really nice touch although it took me a bit to discover it and I only did by spamming everything on my keyboard to try to get through the wall.

I guess our nice additions need a big chunky little rework, huh :)

Thanks for your feedback! We will punish our SFX and music guy for poor work (it is actually me and I’m kinda scared now) and lock him in the room with no AC until he makes it good…

Talking more seriously — sure, we are considering the total rework for SFX organisation in the project. That will solve some other problems and also fix the mixing. Your points really helped in getting the priorities right.

All the music stuff takes a little more time than I had in this jam, juggling more than I can handle. Kinda sad that the music didn’t get our full attention during the developing. Could do better. But didn’t. And it is sad. But now we have more time and I’ll get my hands on the proper OST as soon as I can.

Thank you for the great feedback!