I placed the plugins in your order, but no change.
It is the default attack and not a clone and I´m not using the weapon unleash plugin.
But I use action sequences. Here the target section:
<target action>
if user.isActor()
move user: target, base, 22, offset x +100
else
move user: target, base, 22, offset x -60
end
motion escape: user
face user: backward
wait for movement
motion thrust: user, no weapon
face user: forward
wait: 8
action animation
ACTION EFFECT
if user.bp >= 1
wait: 15
motion swing: user, no weapon
face user: forward
wait: 8
action animation
ACTION EFFECT
end
if user.bp === 2
wait: 15
motion missile: user, no weapon
face user: forward
wait: 8
action animation
ACTION EFFECT
else if user.bp === 3
wait: 15
motion skill: user, no weapon
face user: forward
wait: 8
action animation
ANIMATION 4: target
ACTION EFFECT
end
</target action>