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(1 edit) (+3)

A beautiful and creative take on the theme! I absolutely loved the sprite work in this, the character design is striking and the music is groovy as heck >:) 
This was a blast to play through, my only issue is with the next die being chosen at random. It felt like maybe a linear cycle would have allowed for a more tactical play through. That being said, the gauge by the mouse helps mitigate this a lot. 
Overall a superb entry, good job guys! I'd love to see an expanded version of this someday :)

(1 edit) (+2)

thanks so much!  The visual style and designs kinda just popped up as we went lol (i attached some concept art we churned out on day one).  We wanted the player character to give off cool guy vibes, and the world sort of grew around them.  At the end, Antidissmist had a spur of the moment thought to slap a saxophone song into the game and boom, now that's there haha.  Natanco had a bunch of really neat enemy character sprites animated and ready to use, but we didn't have time for them to make it in.  

i think working with RNG and the theme was one of the biggest challenges we faced during this jam.  People have mentioned that the game might be more fun without the RNG, but we needed to keep it so the queue indicator was added to mitigate the annoyance.  

Thanks for the feedback!

(+2)

aah I know exactly what you mean, I really feel like the rng aspect of dice rolls made my own entry worse in the long run lol. Loved hearing more about your development process, that concept art is dope :)