thanks so much! The visual style and designs kinda just popped up as we went lol (i attached some concept art we churned out on day one). We wanted the player character to give off cool guy vibes, and the world sort of grew around them. At the end, Antidissmist had a spur of the moment thought to slap a saxophone song into the game and boom, now that's there haha. Natanco had a bunch of really neat enemy character sprites animated and ready to use, but we didn't have time for them to make it in.
i think working with RNG and the theme was one of the biggest challenges we faced during this jam. People have mentioned that the game might be more fun without the RNG, but we needed to keep it so the queue indicator was added to mitigate the annoyance.
Thanks for the feedback!