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Thanks for the answers. :)

they're parsed at the start of the game and then just shuffled (and re-shuffled once you go through all 99

Aaaah, so this is the classic ‘bag’ technique, as in (at least some variants of) Tetris!! I noticed there seemed to be extremely few repetitions, but I hadn’t thought of it. X) Experience always wins the day.

the dev team (5 in total)

Oh, I thought you were only two seeing the game jam page! :o (‘Soumis par McWonkoTheSane, Thrat’ — yes, my interface is in French, mind you. :p) According to the rules, you can add as many contributors as you want, whenever you want, so shouldn’t you credit everyone there? I also like to know how many people were involved in the various games, as it helps assess the game (I do take that into account for the ‘Presentation’ criterion, I think it’s reasonable to hold more people to higher standards as for the ‘technical’ aspect). (Don’t worry though, I haven’t changed my mind on yours. XD)

pretty avid D&D players

‘… which is why the game needs a twenty-sided dice.’ ( ͡° ͜ʖ ͡°)

(I’m a nerd, but a non-role-playing one and kind of a loner, so I like to occasionally kindly make fun of those that indulge in this activity.)

(+1)

2 of them wished to remain uncredited for personal reasons and the third just hasn't made an itch account yet, but you do bring up a good point, I will update the team size on the page.