Thanks for the answers. :)
they're parsed at the start of the game and then just shuffled (and re-shuffled once you go through all 99
Aaaah, so this is the classic ‘bag’ technique, as in (at least some variants of) Tetris!! I noticed there seemed to be extremely few repetitions, but I hadn’t thought of it. X) Experience always wins the day.
the dev team (5 in total)
Oh, I thought you were only two seeing the game jam page! :o (‘Soumis par McWonkoTheSane, Thrat’ — yes, my interface is in French, mind you. :p) According to the rules, you can add as many contributors as you want, whenever you want, so shouldn’t you credit everyone there? I also like to know how many people were involved in the various games, as it helps assess the game (I do take that into account for the ‘Presentation’ criterion, I think it’s reasonable to hold more people to higher standards as for the ‘technical’ aspect). (Don’t worry though, I haven’t changed my mind on yours. XD)
pretty avid D&D players
‘… which is why the game needs a twenty-sided dice.’ ( ͡° ͜ʖ ͡°)
(I’m a nerd, but a non-role-playing one and kind of a loner, so I like to occasionally kindly make fun of those that indulge in this activity.)