Thanks so much for playing and for such comprehensive feedback! We absolutely need to slow the tickets down for the first couple rounds to let people read them, I think we suffered from the fact that we didn't have a ton of external playtesters so we got really familiar with all the tickets and could solve them much faster, but most of the feedback echoes your own sentiment.
In answer to your questions:
- The end is pretty simple, you just look back up at the board and the leaderboard has changed to a big image of a golden natural 20, and the sticky notes around it get a little bit of new flavor. Otherwise it just loops you back around to the main menu to start again.
- We wrote exactly 99 tickets, they're parsed at the start of the game and then just shuffled (and re-shuffled once you go through all 99 since the game continues endlessly until you win). Most of them were written with a lot of coffee in hand. Most of the dev team (5 in total) are pretty avid D&D players so we pulled a lot from our own games and plenty of tropey stuff ("Vecnar" is a particular favorite to avoid any copyright stuff).
Thanks again for all of the kind words and feedback, we really tried to make it as immersive as possible with the intent of never showing any non-physicalized UI so I'm glad that came across!