On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
A jam submission

RNGenie CorpView game page

Frantically scramble to fulfill dice roll requests from panicking RPG adventurers!
Submitted by McWonkoTheSane, Thrat — 15 hours, 54 minutes before the deadline
Add to collection

Play game

RNGenie Corp's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#17553.2233.636
Overall#21772.9823.364
Enjoyment#23142.7403.091
Presentation#23862.9823.364

Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
You control a RNGenie giving out random dice rolls to RPG players

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

I loved idea of this game! Great work!

by the way could you play and rate my game?

Submitted(+1)

Really fun concept and execution. The music is great as well. Amazing work!

Developer

Thanks for playing!

Submitted(+1)

I had a blast with this for the first two rounds then it became a hectic mess haha. If I could change one thing, I would say add multiple entry shoots for the requests. I would drag a dice and by the time I got there another one was on top of it, to which I changed up my strategy and dragged the cards out to the middle of the table before adding dice which worked for a round, but when the table got full just dragging a card over would hit a dice and clear it. By the next round I found the best strategy was to just throw the cards on the pile of dice and hope for the best hahaha
Maybe a short startup round of like 20 seconds to sort the dice/table layout before requests start coming in each round would be cool.
I had fun with it though, and the writing was really entertaining. Great job!

Developer(+1)

Thanks for playing! Interesting idea to have multiple requests come out at once or a grace period at the start of the round, we had never considered either! If we keep working on it we'll try both of those ideas.

Submitted (3 edits) (+1)

You know what this dartboard and tacks reminded me of? Theme Hospital. Not necessarily the same objects, but there were definitely screens with that kind of vibe.

Reaction reading the description: Wow, this sounds really original and interesting! What an edgy meta context, I hope this will be fun! :)

Reaction after some levels in: AAAAAAAAAAAAAAAAAAAAAAAAAAAH!!! <:O

… Seriously, the game is hard. XD But in a funny way; it seems like some kind of virtual reality or hellish work simulation.

I like how many things (including unuseful!) are interactive; actually, at first, I thought you could only move the dice, and only then did I think about moving the requests. X)

The physics hold a gameplay dimension, as they make your life hard.

A big regret for ultra fussy/OCD me is how you don’t have the time to read all the (funny) requests… In the first level, I was reading them all. X) I get this is done on purpose, though, as I noticed grammatical/language traps (double negations, big red NOT which can target the dice or not, customer talking about what he does not want / hopes will not happen…). This is very cunning.


A very original take on the theme, I love the meta aspect you gave to it. :)

Since I do not expect to reach the end by myself, would you please care to tell me (us!) what the end looks like? :) Thanks for this and for the game!

PS: just about to quit, I realize I had not even tested the pause button, and I discover how it makes the player raise his head to watch the board. :) This is really nicely done, in an immersive way. Well designed!

PPS: oh yes, one question: how many texts (= requests) did you write for the game?? It looked quite wide in scale!

Developer(+1)

Thanks so much for playing and for such comprehensive feedback! We absolutely need to slow the tickets down for the first couple rounds to let people read them, I think we suffered from the fact that we didn't have a ton of external playtesters so we got really familiar with all the tickets and could solve them much faster, but most of the feedback echoes your own sentiment.

In answer to your questions:
- The end is pretty simple, you just look back up at the board and the leaderboard has changed to a big image of a golden natural 20, and the sticky notes around it get a little bit of new flavor. Otherwise it just loops you back around to the main menu to start again.
- We wrote exactly 99 tickets, they're parsed at the start of the game and then just shuffled (and re-shuffled once you go through all 99 since the game continues endlessly until you win). Most of them were written with a lot of coffee in hand. Most of the dev team (5 in total) are pretty avid D&D players so we pulled a lot from our own games and plenty of tropey stuff ("Vecnar" is a particular favorite to avoid any copyright stuff).

Thanks again for all of the kind words and feedback, we really tried to make it as immersive as possible with the intent of never showing any non-physicalized UI so I'm glad that came across!

Submitted

Thanks for the answers. :)

they're parsed at the start of the game and then just shuffled (and re-shuffled once you go through all 99

Aaaah, so this is the classic ‘bag’ technique, as in (at least some variants of) Tetris!! I noticed there seemed to be extremely few repetitions, but I hadn’t thought of it. X) Experience always wins the day.

the dev team (5 in total)

Oh, I thought you were only two seeing the game jam page! :o (‘Soumis par McWonkoTheSane, Thrat’ — yes, my interface is in French, mind you. :p) According to the rules, you can add as many contributors as you want, whenever you want, so shouldn’t you credit everyone there? I also like to know how many people were involved in the various games, as it helps assess the game (I do take that into account for the ‘Presentation’ criterion, I think it’s reasonable to hold more people to higher standards as for the ‘technical’ aspect). (Don’t worry though, I haven’t changed my mind on yours. XD)

pretty avid D&D players

‘… which is why the game needs a twenty-sided dice.’ ( ͡° ͜ʖ ͡°)

(I’m a nerd, but a non-role-playing one and kind of a loner, so I like to occasionally kindly make fun of those that indulge in this activity.)

Developer(+1)

2 of them wished to remain uncredited for personal reasons and the third just hasn't made an itch account yet, but you do bring up a good point, I will update the team size on the page.

Submitted(+1)

Wow! I really loved the fact that everything in the office is interactable, and the way it becomes pleasantly stressful. The music choice is perfect.

Submitted(+1)
The music choice is perfect.

The Kevin delivers. ;)

Developer

Thanks for playing! We tried to find something fun-stress inducing and timed levels around it as much as possible.

Submitted(+1)

That's a pretty fun idea! The mechanics work well with an office setting. I like the sneaky wording of some requests, reversing their first-glance meaning. For me personally the game goes a little too fast though, leaving little room to appreciate the writing.

Developer

Thanks for playing and for the feedback! We agree, the scaling needs to be slowed waaaaay down for the first couple of rounds. How much extra time do you think you'd want at least for the first couple, something on the order of only a second or two extra or something as extreme as doubling the time?

Submitted(+1)

I loved the idea, it was really creative.

I would say that it is a little difficult to get the dice to roll and land on the paper you want, but perhaps that is by design. It is very clearly meant to be a game where you have to constantly rush to meet the demands.

Overall pretty nice game!

Developer(+1)

Thanks for playing and for the feedback! The difficulty is definitely by design but it absolutely does not scale well, we were scrambling to finish features towards the end and didn't balance particularly well. Will probably revisit it in the future though.

Submitted(+1)

This was our first idea for the game jam but we couldn't find a way to make it fun. You've executed it way better than we ever could. This is so fun, I had screaming fits while playing. 20/20 critical hit! I love you.

Developer

Thanks for playing! Glad you had a good time.

Submitted(+1)

This game is a lot of fun! I like the concept and the presentation, though it can be a little hard to read the requests. Chaos quickly ensues, and I can't imagine I'd ever get much higher on the leaderboard even with practice, but as a sort of silly "office simulation" game I think this works really well. The cork board adds charm and immersion to the world, and I liked being able to interact with everything on the desk. RNGesus recognizes RNGenie; great minds think alike!

Developer

Thanks for playing! Great minds indeed. We definitely need to revisit the timing balance on RNGenie haha, it absolutely becomes overwhelming too fast.

Submitted(+1)

It's an insanely good idea and really well implemented, but as a non native english speaker this is very hard. Still fun tho

Developer

Thanks for playing! The language issue was something we thought about but didn't have time to add translation functionality for within the 48 hours, so I'm sorry that it impacted your play. Glad you had fun though!

(+2)

This was a creative idea, and fun to play! It gets really hectic after a couple rounds! Good work! That was a hard day at the office!

Developer

Thanks for playing!