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(+1)

really cool!  I love how perception was used as a mechanic, so you'd have to sort of memorize map layouts and get to a sign or a pit and navigate around it with your other stat.  That's really creative!  There were a few bugs, but those have all been pointed out by other users already.  

I do kind of wish the no perception seeing range was a little further though.  It makes getting to another dice roller or a sign pretty difficult currently.

Nice job!

(+1)

thanks for the feedback! I thought about highlighting the outline of the re-roll stations, no matter the distance, but 3D + shaders are areas I'm very inexperienced in so I didn't have the development time :( it's definitely something I'll improve if I take the concept further, thanks for playing! :)