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We never tried to make a puzzle game. Our initial design intention is the grid based classic platform game from the early days of the genre, but with a spin on familiar platform games controls, changing the perception of a levels and making a challenge on even a simple straight line walking.


Thanks for your feedback, hope you will enjoy our post-jam version, we will try to make FTUE less of a challenge and add some simple puzzle game mechanics to support the initial design decisions!

You certainly achieved your goal then—walking was hard :) looking forward to post-jam version!