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(+2)

This is not only the best game I played of this jam so far, but probably my favorite game jam game I played, ever!

This mechanic is seriously wicked! The weight of the die movement is just right. The abilities are very well balanced. I like how the dash and jump are the abilities you probably want most. So a explosion which can explode away the domino pieces under you making the level incompletable is the perfect way to prevent spamming and forcing the player to actually learn how to not only control the movement of the die, but also the timing at when the correct ability is facing upwards. I love the random ability you've thrown in there as well. If this were a full game (which I would 100000% buy btw) I can already see the streamer reactions when they accidentaly pressed a little to late, making them fly of a tower.

There was a moment where I was preparing a jump, but I noticed that if I would just keep pressing forward I would not get the ability I needed, so I course corrected with a little tap and just barely got the ability I needed. I have trouble expressing in words how much I love this mechanic!

While the shading has a simple style, it really compliments the platforming and toybox feel. I also love the effect you added to the die.

If you continue with this, please post updates on your itch.io. My eyes will be glued to the notification window.

(+2)

Thank you, it means a lot to us that you like it that much :)

My teammate did the level design, and yes, one of my favourites was when you have to jump on top of a couple of cards to reach the pawn. You mess up, you fall all the way down :D

We are thinking about a full game, maybe with coop. We will see how that goes.