Thanks for the comment! We wanted to make each enemy behave differently to force you to make different strategies according to the moment, we're glad you like that!
As for the time on record we're aware of the bug, we'll upload a version with that and other bugs fixed as soon as we can! <3
And regarding the cinematics, a few illustrations were made separated by layers and we animated them in After Effects(specifically it's all work of our concept artist Rubrrig).