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Artstyle and mechanic are really fun. I find some frustration with the uncertainty of when you will be ready to do a dash though. A indicator would do a lot. I also am not sure I fully liked the way the poker chips work. I get what you were doing when trying to make it so you don't get affected by them as a die, but I think it made it feel less consistent as a result. It's expected to use them sometimes which means timing it really tight to not finish a transformation. I think it just working all the time and removing the being a die to avoid damage would feel better personally. This is still insanely well done for a game jam game though!

I'm glad you liked the art and mechanic! We thought about a visual indicator for the peak, but there wasn't time to implement one. Thanks for the feedback about the poker chips, they were also thrown in at the last minute. Thanks for playing!