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(+1)

it is SO refreshing to play an honest to goodness rhythm game in a jam! Nice work. The randomness felt a little arbitrary -- maybe a mechanic like a number of on the beat dashes or tempo changes depending on the RNG roll would be something to consider. Love the aesthetic style and it felt good to play.

(+1)

Hey, thanks for playing :)

Yes, i agree. The dice roll actually does pretty distinct changes and we wanted to really display that ingame with a cool dice roll sequence which would show what effects you're getting, but we just ended up not having time for it. 

Maybe we'll add that in post jam :)

(+1)

With how annoyingly difficult it was to code a rhythm game system in such a short time, let alone the part where it has to be able to switch songs and stuff without stopping and while keeping things in sync, I'm just glad there were a handful of people who really appreciated it 😂
The randomness is fairly arbitrary, it's partly that it sounded a lot less arbitrary before we did it, and you can blame me slightly because I was pretty adamant on not bothering to make the dice rolls apparent because I felt like it'd just take dev time and it wouldnt really change the outcome of anything anyway.
But yeah, if it hadn't been such a pain in the ass to make and work with, doing more interesting things with the dice wouldve been nice. Towards the end I quickly attempted changing the tempo and seeing how the system would handle it, I thought it might be fine since I force the notes to the right position on every beat, but something was terribly wrong and I noped away from that so fast. I was so beat (pun intended) by the end that I couldn't bring myself to add anything cool anymore 😅I was desperately just trying to make sure it was decently playable.

Also yall guyses game was very impressive as well, good polish and vibes. And I can't imagine it was easy to coordinate such a team for a small project like this...