Thank you for trying it out and your critique.
The game feeling slow i can understand, the reason i didn't implement a skip button was so that the ai component has a chance to challenge for an action as well. I can see, how it would improve the feeling tho. I hate having to wait for dialogue in videogames even if it's voiced, so idk why i implemented it this way lol.
I didn't even notice that i made the scrolling inverted. It felt natural enough to me, but now that you say it.... At least that one is an easy fix.
And i did aim for an "unnoticeable" minimalistic UI design. The challenge popup overlays the story so that it draws the attention, but otherwise i wanted to keep the focus on the text. I guess the felt unresponsiveness didn't make it any better.
And for sound design/music i simply ran out of time, but thats my bad. For a text based game i thought no sound was better than bad sound, so i didn't wanna rush something lol.
Thanks again for the constructive critique. I'll see how to improve upon it :)