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(+1)

Fun shooter but has a bit of an odd control scheme :/

The whole holding the alt key to shoot seems a bit like a strange choice, i feel it would have been better to have the player be able to either shoot directly or if you wish to keep a separate firing mode, the right click would have been a better choice i.m.o. The aiming reticle also seems to be a bit off center compared to where the shots go.

Now with that being said, the movement controls on the other hand are fine. I also really like the presentation, the mech model is nice and the environments look also prety good with a nice sense of scale, and the music is a banger as well ^^

You guys have a cool concept going here, with just a few fixes and polish to some of the rougher aspects you've got a solid game.

Good job to the team :)

(1 edit) (+1)

Hi! In terms of weird controls, we tried to implement melee combat but had to give up on the idea as we were running short on time. So currently, this control scheme is  rudimental and needs to be remaped. We are going to address this issue today among other bugs like displaced crosshair.

Thanks for your feedback!

(+1)

No worries :) 

well if you had another system planned that makes sense as to why shooting is a separate mode then i understand.