This is really well made. It's weird that you introduced a limited number of moves at the start and then get rid of it later. I guess there wasn't enough time to fix one way after switching to the other.
Viewing post in Dicey element jam comments
For bigger levels it makes more sense to have infinite moves and for smaller once it makes more sense to have limited amount of moves.
I don't want to remove limited moves because it removes the possible level complexity.
Right now I'm working on post-jam release, so i will make sure to add more limited moves levels.