The gameplay could use some work, but the visuals and storytelling make for a great basis for the game.
Frost Falcon
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This is very well made. One thing I will say, having made a similar game myself, is I don't think you need the restrictive ammo count. The way I see it, it's the weapons forcing you to roll, not the rolling forcing you to switch weapon. The weapons are also mostly on par with eachother, so I don't feel like the dice rolling is majorly affecting how I play outside of needing to stop attacking for a second. Some more enemy variety would've also been nice.
I wouldn't want to make it too difficult since the default weapon doesn't do much damage. The later phases, though, force you to roll more often than you can cycle to something specific. Maybe if I wanted to deincentivize cycling more, I could introduce those types of attack patterns sooner. I just think that approach is more interesting than directly punishing the player.