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(+1)

Wow, awesome job. This was a ton of fun, very addicting! I love how simple it is to control and just run it back if you lose. The void you mentioned that you can't cross unless you do a specific strategy is definitely unfortunate as that means you can't continue unless you know it. I was also confused by the ability to just Right Click to get better firerate (maybe a debug thing left in?). But hey, this was pretty phenomenal overall. I love the time mechanic as an idea in a shmup, it gives it a very frantic environment. Well done!

(+1)

Thanks, glad you liked our game.

Yea the spawn bug was a mishap on spawn timing table that I mistyped and didn't notice to fix before time was over.
And the RMB / LMB are a dev commands that were forgot to remove, but that enables to play around a bit more if the RNG is not on your side :D
I've already made a LOT of balancing and mechanics to the game and just waiting til I can release the updated version after the jam is over so keep following to get the latest version in a few days time ;)