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(2 edits) (+1)

I'm amazed! This was a very well-made game, super polished, everything just feels nice... The gameplay loop was quite addicting, I found myself retrying all the time, thinking I could've done better, it was really nice to nail that feeling down under a short time. I got a highscore of 118 and I actually might play it even further! I am using a strategy where the cola blocks all the incoming bullets, and I stand on the bowl.

I didn't find any bugs while playing the game, huge good. I really like the cute pixel art style as well, with the big dice in the background that shows clearly what was going to happen, and their appropriate icon. The background art is also nice, it doesn't disturb the flow of the game, but does put you in that restaurant feel. Not to mention the audio, super polished as well, a cute little background music and that restaurant chattering... Feels really nice, especially completed with slowmo and knife storm music. Everything from the bullets, the queue, and the death and restart animation looks very good and clear. The post-processing in the game is also very well-done. One of the best games from the jam!

EDIT: I forgot to mention... The dice roll mechanic is also very well-implemented. It is put in a way where the different rolls greatly impacts the player's decisions, however, it doesn't feel like you just lose because of a bad roll, it mostly comes down to skill and how you overcome a situation. Amazing game... Also I got a new highscore

Wow! Thanks for the long reply :) Yes, we put a lot of effort into polishing this game, and I (the programmer/composer in our 2-people team) barely slept lol. We play-tested this game a lot, and it took hours to adjust the balance of the game (especially how to create semi-random dice so that players don't get bullied by it) I'm very glad that you enjoyed the game and noticed the details, it means a lot to us! Great job on getting your new high score! (I will probably make a personal high-score system and a global high-score system soon. This way, the players can feel the sense of competition and feel the need to improve their skills.) Thanks a million mate :)