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(+1)

Ya'll did real nice with atmospheric end of things.  Nice work.

How did you go about implementing the mini-map?  Was it a lot of work?  Of all the thing's I've coded a mini-map is not one and I don't really know what goes into it tbh.

Thank you!

I had another orthographic camera positioned above the island that displayed to a render texture, which I used as the image for a canvas raw image component.
The camera culling was set to only see the terrain layer and a mini-map layer. I did the player icon by placing a sprite above the players head, and assigning it to the mini-map layer.
The reason the map is red is because I forgot I had the fog turned on, decided it looked cool, and kept it.

Sometimes mistakes make for good features XD

Using a second camera is a really clever way of handling it.  Thanks for sharing!