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(+3)

This is a pretty cool manager game, and i really like that this is like if the setup aspect of the Mech Warrior games was emphasized into its own Spinoff ^^

I really like the spritework and attention to detail here, the mech designs, the Hangar interface with the computer screen view of your mech and the oldschool "metal doors closing/opening over the screen" for transition that keep you immersed in the game, the music is also really cool and very fitting for the setting.

I just had a few small issues, the mech setup interface has some unintuitive stuff, for example the engine components which i assumed would be upgrades for the total power reserve, but for some odd reason i couldn't swap out the old engine i had to upgrade the reserve, so i tried unequiping things to just swap the engine but i couldn't figure out how to unequip something appart from swapping with parts i had in storage. So i feel some aspects here could use some revamps here and there.

Other than that it's really fun and engaging, once you've set everything up seeing your mech into battle is it's own reward XD

Cool game, i had real fun playing this, good job to you guys :)

(+1)

Thanks for playing!

Our initial plan for unequipping was made more difficult by a default engine behavior that I never had time to fix.  The difficulty swapping engine parts was something I didn't notice until the final play tests when I gave engine parts a Power Cost.  Since they themselves have a power cost you have to be under the power cap in order to actually equip the component which ends up being really confusing.  Thanks for sharing your experience with the UX.  It'll give us guidance on how to fix things should we get around to it.

(+1)

I see, well time do be short in jams so no worries :)

I'm sure you'll find some fixes, like i said the rest is pretty solid so it's really just about some of the small confusions to iron out.