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(+1)

Nice puzzle, great use of the theme. I like the symbols they are stylish and self-explanatory, that's just the way they should be. I think if the enemies were showing where they go next, it would improve the game, it would remove randomness and resulted in more pure puzzle in my opinion. Because as for now in many cases you either risk losing(or quickly killing an enemy) or roll around aimlessly just waiting when the enemy randomly exposes itself to 100% death. I'm not sure what mechanic is best, but personally I'd be more inclined to play my version. The game Into the Breach is a good example of what I mean, monsters there are showing direction of their attack next move, it's the core mechanic of the game, and I really like that game. But maybe I'm wrong and here such mechanic is not needed, but I'd try :)

Thanks for the extended Feedback :D

What I think what would definitely help is deterministic enemies (get rid of all randomness). We wanted to go more for a strategy feeling rather than a puzzle experience. Therefore, I'm not sure about showing the enemy's next move. On the other hand, if it works well in Into the Breach, it might be worth a try. I guess this is just something you need to try out to know for sure :)