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Chris,

Whoa, thank you so much for trying my game! 

Your criticism is more than fair. I initially thought it might be a good idea to cap the wildcard ability. Since the randomization is really random (it's not something I hardcoded in), I myself got stuck by hitting the cap and making the situation worse while playtesting it a couple of times. The balance between incentives and challenges is pretty sensitive so my biggest fault in that was that I didn't have enough time to polish it out.

Rush-learning the engine was actually fun. Every time I got stuck as mentioned above, it was the moment I learned some new tricks. I also figured the thought process behind Godot matches more naturally with my thought process. There is still a lot to learn but overall, I'm pretty happy about the switch I made.

Anyway, once again, thank you so much. It means a lot to me that you play my game. I really appreciate it :)