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A jam submission

WILDCARDView game page

Hit the wild card button, randomize the events on each level, and save your friends!
Submitted by Q Yoneda (@q_yoneda) — 3 hours, 8 minutes before the deadline
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WILDCARD's itch.io page

Results

CriteriaRankScore*Raw Score
Creativity#23623.0003.000
Enjoyment#27142.5932.593
Overall#28662.7282.728
Presentation#32472.5932.593

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the theme?
There's this "WILDCARD" button to change what's happening in each level. Changes caused by the button doesn't always work the way you'd want, aka, it's "roll of the dice".

Did your team create the vast majority of the art during the 48 hours?

No

We used pre-existing art

Did your team create the vast majority of the music during the 48 hours?

No

We used pre-existing audio

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Comments

Submitted(+1)

First of all, kudos for learning a whole new tool the day before a jam! Your game is super cute and has a great idea at the core of it: throwing a wildcard into the mix and seeing how that changes your predicament. I loved the different elements that it affected, and could see loads more if you ever decided to expand the game.

My main criticism is something that would be hard to change with the current mechanic: it's that I could just spam random until I got the solution I wanted. There doesn't seem to be a cost to just pressing S. But I also appreciate that having a cost might end up leaving you in a difficult situation where the game is impossible. It's definitely a game design nightmare.

However, your game was fun and inventive, and I'm very impressed. Great work!

Developer(+1)

Chris,

Whoa, thank you so much for trying my game! 

Your criticism is more than fair. I initially thought it might be a good idea to cap the wildcard ability. Since the randomization is really random (it's not something I hardcoded in), I myself got stuck by hitting the cap and making the situation worse while playtesting it a couple of times. The balance between incentives and challenges is pretty sensitive so my biggest fault in that was that I didn't have enough time to polish it out.

Rush-learning the engine was actually fun. Every time I got stuck as mentioned above, it was the moment I learned some new tricks. I also figured the thought process behind Godot matches more naturally with my thought process. There is still a lot to learn but overall, I'm pretty happy about the switch I made.

Anyway, once again, thank you so much. It means a lot to me that you play my game. I really appreciate it :)

(+1)

This game has a very nice concept and a very interesting one too. Good Job!

Developer(+1)

Oh thank you so much for playing and commenting! I really appreciate it.

I'm aware that I have to improve on various different aspects but it makes me happy that you enjoyed it!

Submitted(+1)

Such creative use of the theme that I feel could be expanded SOO much in the future and has so much potential, but I don't see that utilized here beyond the final level in which the green block didn't matter much since you can simply jump to the end. This is a small nitpick in an otherwise great experience!

Developer(+1)

Oh god, thank you so much for your comment! 

No, I don't think it's nitpicking at all and you are totally right. Game balance and the use of the WILDCARD gimmick definitely need tweak as I look back objectively.

I really appreciate you noticed that as you played it :D

Submitted(+1)

Love the concept, nice risk vs. reward system, but the controls are way too finicky and the text and sprites look blurry...but i see potential! If you have time, maybe check out our submission as well, thank you! :D

Developer(+1)

Thank you for the comment. I really, really appreciate you tried my game.

I think what you said is completely fair and I took note. Looking back, I think I should have spent more time polishing the game. Like you said, I see small control bugs and sprite blurriness... UGH. lol

But overall, I'm happy I was able to finish and submit and I'm beyond grateful for what you said. I'll check out your game shortly, too!

Submitted(+1)

The first page of the game and the description page looks good. The idea of random things happening doesn't stand out much. When a player can't go on, I just keep rolling to find a way out.

Developer(+1)

Stray Catt,

Thank you so much for trying my game! Your feedback is very fair and I'm aware of some parts. I have a graphic design background so that definitely helped some screen design aspects. Gamedesign-wise... I had to spend a lot of time stabilizing the basic structure of the game, didn't have enough time to polish it enough. So I set my priority to SUBMIT. I guess that's where I have to learn and grow as a game dev going forward.
Really appreciate your comment!!