First of all, kudos for learning a whole new tool the day before a jam! Your game is super cute and has a great idea at the core of it: throwing a wildcard into the mix and seeing how that changes your predicament. I loved the different elements that it affected, and could see loads more if you ever decided to expand the game.
My main criticism is something that would be hard to change with the current mechanic: it's that I could just spam random until I got the solution I wanted. There doesn't seem to be a cost to just pressing S. But I also appreciate that having a cost might end up leaving you in a difficult situation where the game is impossible. It's definitely a game design nightmare.
However, your game was fun and inventive, and I'm very impressed. Great work!