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Now that I have tried shooting, a little complement (things I discovered right now):

  1. The menu’s atmosphere (including the music and buttons’ sound) remind me of Super Metroid. :)
  2. I managed to get a bug (triggered in the left-hand area where there are a lot of enemies before a vertical climbing tunnel): the colliding scenery disappeared, and was then only visible when I was jumping.
  3. Funnily enough, if you press Escape while in the main menu, you get the secondary menu that offers to go to the menu or quit, and by clicking ‘QUIT’, you are then once again offered whether you want to go back to the menu or quit. That is some safety net against inadvertently shutting the game down! ;)

So, I was half right about the unfinishness. There is still a lot of graphics and other things done, this could go somewhere. :)

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yes, I was hoping no one would discover that bug with the menu, that was somthing an inexperienced dev like me couldn't find a way to iron out in the time period,  however now that I look back on it, it was a simple fix that i just missed due to time pressure. That escape menu was added as a last 10 minutes thing, suggested by a friend who playtested it before submission 

However I have not seen the  bug before, and neither has the playtester....  i think it was a camera bug, as i was running a custom build camera design, so i definitely has some flaws. how did you exactly manage it?

The start menu had a lot of time put in though, I'm really glad you enjoyed it, as it was my first time working with any form of ui

I really do appreciate the replay, although it was short, I tried to include story elements for the player to investigate... And I do really appreciate the feedback! 

Thank you

I was hoping no one would discover that bug with the menu

I guess this is kind of a theorem that when enough people play a game, they eventually discover all of its bugs. ( ͡° ͜ʖ ͡°)

how did you exactly manage it?

I could not tell exactly, but I was getting some hard action from a lot of enemies and jumping and firing a lot when it happened. It may have been triggered when I jumped into a wall or an enemy, but I am really unsure… Sorry I did not film the sequence! ._.

The start menu had a lot of time put in though

Sweet. :) Too bad many hurried players do not give much attention to details…
Tip: keep the skeleton of your code for the menu as a ‘template’ for later reuse! I know I reused mine from my previous game, as the basis for the menus tend to take me much time for mere classic functionality. :)

I tried to include story elements for the player to investigate...

Noticed! ;) Don’t hesitate to expand your game into a full one (even small), with a full story. :)

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no filming needed, I'm sure I'll find it eventually, with some digging😂

I'm already working on implementing the base skeleton of the menu into my main game I'm working on...without the menu overlap bug👍

I might continue it as a side project,  however right now my main focus is on a really lore heavy platformer with some interesting crafting mechanics 😉

Great! :)

By the way, I have a (big) personal project too, for which I have written down a ginormous lot of notes and have many ideas (it would be a puzzle/reflection game, and I think the core mechanics are very original, or so I hope), but I still have to decide what tools to use (I was thinking MonoGame because it should be part 3D, but I have come to the conclusion that OOP is ‘evil’, although I guess I could manage to skip OOP and use my own entity-component system (ECS) in it), and I don’t want to blunder seeing its rather wide scope!

Good luck on yours, I may take a look. :) I will write it down, there are so many things to see!

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yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal

yeah absolutely! 

I use unreal for my projects, as you can probably see, but I'm sill getting familiar to 2d ue4, that is certainly a roller coaster, you have to innovate many solutions by yourself which is usually rather scary, as there is little support for 2d within unreal

Just out of curiosity,  when you played this, was it a developer build? 

Hey there! (Sorry for the ginormous delay, too many things to do and comments to watch!! :o XD)

I am not sure how to know, but I still have the unarchived folder, whose name is ‘WindowsNoEditor’. Does it answer your question?

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oh man lol.... yeah still developer build, I'll fix that soon. Thank you so much for your help, it's been really good!