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The thing is balancing is still taking place. Strength used to be over powered with blitz attacks. Magic used to be over powered with the paralyzing effect. (would appreciate a skill for warlock class to have debuffs, familiars dealing small amounts of damage, or something that would make warlock more of a magic class again that could beat the demon king without being a less effective soldier or theif because the magic resistance on the creatures are insane, which is understandable being bosses, but the other classes dont have to worry about that).

Strength has many checks that prove useful and many encounters that provide alternative options. Agility IS better for getting gear, but it puts you at risk of losing virginity. Depending on what you value in the game depends on the way you play. You can even go to the end with the demon king by being a slut and be able to forgo a fight(not particularly a victory but you can get away). To play like that you need no strength or agility. Strength offers ways to protect yourself in situations you are already at a stance disadvantage. Also for picking classes, strength may be the more viable option because you have a higher floor to start from. It depends on the class you choose. Saying strength is just worse agility in general is incorrect. It is better than agility depending on the class. The whole point of picking a thief is to be paired with agility. The paladin who has low initial agility may only be able to get it high enough to reach a standard for some checks and must rely on strength or endurance for others. Grappling is great for topping opponents, and making them submit through sexual acts of topping during combat. Strength allows this more than agility.

If you have only one way you want to play, then that is fine, but there is plenty of variety to choose from if you wanted too. Talking more with the community or playing can help with broadening your mind on the topic of the game. 


With respect to the Dark knight encounter,  you bottoming in many of those scenes, though you may choose it, reading the dialogue you are often not in control. Even then, when you do bottom it is a miniscule amount.  You have to bottom A LOT in order to screw yourself over later in game. I have seen that note before, but it is putting all the mechanics to use which is neat, and does make sense. Even the bottoming with kylira does maybe 15 out of all of your levels of dignity and purity that start from 100 for each level. Even then there are multiple levels of both. You can regain dignity too.


Willpower is implemented for those who are trying to get a particular outcome from their scenes and really dont want one that may cause loss of virginity or a game loss. It is a nice addition for newer players to learn, and something that more experienced players don't need.

The use of magic I always enjoy in rpgs and I am partial to that. I liked how you could have a paralysis build for the magic classes and the other classes would either rely on strength or agility to win a fight. I love how the classes' maximum stat points for each attribute make them unique. I would like to see the magic come back a bit for a magic build.  One that would work on the dark knight or the demon king. I completely understand the implementations of magic resistance for those bosses which makes perfect sense, but a way to work around that might be nice. Often times you might run out of mana, but thankfully you can restore your mana from before. If possible it would be cool to see passive mana regeneration from having high enough mana stats in combat, the use of familiars to provide assistance such as damaging, debuffing, slowing down, sleeping, or paralyzing to make the magic attribute a bit more functional as a class itself. I know it is a tad picky for a hentai game, but I love this game a great deal. By far the best of futa. Paralysis was amazing, and I would admit that it was a bit overpowered, but a way to require higher magic stats for it, to get longer use out of it on the demon king, or a way that you could deal damage close to that of non magic builds would be cool. I know the majalis team is busy, and I love there work. I also know more content itself is coming out, but I hope it just comes across as a thought if there is ever a chance/need to.

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Strength doesn't have as many useful checks as Agility.  Being able to smash the Manor door is neat, but Agility is necessary for dodging Aggressive Harpies, escaping Drow snares, stopping Brigand pickpockets and stealing food from the Harpies and Ettin, off the top of my head.  Being able to grapple/sex enemies in battle sounds great on paper, but it's not consistent.  Some enemies, like Goblins, are notoriously difficult to dominate sexually, while others, like the Fire Elemental, cannot be dominated at all.  Know what is consistent?  Hitting them until they fall over.

I get that game balance is hard, but the only real reason I see to play Strength over Agility as it stands is for aesthetics/flavor.  Not saying someone is wrong for playing the game that way, just saying I wish the game made it more mechanically rewarding.

If you want to go for consistency, just be a slut. Loose every fight and let them fuck you.  Pleasure them. You can get past each time.  It can be consistent based on your style of play.  I would personally level both up and use the better sword being the broadsword if I could.  You run the broadsword with both high strength and agility. Given that you can increase both by 5 after creating your character, you are guaranteed better damage by purchasing the broadsword. Your stats all have a cap, and when you can't level up your agility, you level up your strength to deal more damage. 

You don't need to stop the harpies, just blow them. You can also get out of drow snares using boots, or by going through the dialogue, you can also talk to the brigand pickpocketer to giving it back. Winning grapples and preventing yourself from getting raped is another perk of strength in terms of grappling. What you deem useful is subjective. Especially the checks.

Your preference is to use one over the other it seems, but one could argue that you shouldn't be using one over the other and instead be using them together. You can deal more damage that way. 

The additional content for having higher strength isn't rewarding? You get far more extra scenes with characters for having high strength over high agility. Check out all that it opens up with Urka. There is content for having high strength.

There is more to the game than just the combat. That is why Charisma is important. You open up actions with characters which is tons of fun. All the scenes are entertaining. The point is that you can play the game the way you want and you have the choice to use your perks to aid in that. Your agility means less than strength for someone who wants to see more scenes. That person would value charisma. I personally play with a pretty well rounded character because I want to have the most options. You can pass most checks with an 8. Now given that we can increase just about any stat by 5 during the game, that means the minimum score of 3 for each stat  would be sufficient. On top of that the game also provides us with bonus perk points for getting achievements. Now that you have 8 agility, what more do you want to do? Any class can get to it, as well as getting just about all their other stats up to 8.  Agility is only so important once you get it high enough. There are plenty of checks so that you can play it different ways that suit you, each having different scenes to get you there. I would know, I try to keep getting every scene to have full completion. The scenes and checks are rewarding if you value that. What you value and how rewarded you feel is up to you.

The choice for agility and strength isn't binary, you can choose both. Nothing is being forced. Only so much agility is useful, so you have plenty to spend on other things as well. I would suggest spending a good deal on strength to reach the same amount of combat damage and still reach those checks for more scenes. There is no reason you should be choosing one over the other unless you are doing it to yourself.

The thing with grapple is you need only 5 of Strength there, which is more than reachable with Thief, but when the Paladin lacks in Agility, that hurts.

The problem with being a slut and losing battles is you're missing on much of a content. Usually, if you lose, you only get one scene, and not the best one. If you're strong enough, you still can be a slut if you want, or you can not, but if you're a weakling, you don't really have a choice.

Bottoming with Kylira is a bad example. Its context is a consensual sex, so the punishment for it is a minimum loss in Purity and Dignity. There are the enemies that will corrupt you much faster, most of the enemies will. And later on you will even get egged instantly.

The lacking of any stat is at the fault of the player not the game. You can Increase any Stat by 5 in the game after character selection. There is no reason you should have less than 8 agility if you value it. Agility is important, but so is everything else. There shouldn't be a problem with people not having enough points for the stats because there are so many ways to raise it. Agility is easily reachable if you value it. There are charms perk points and items. All easily reachable. Strength has other applications such as checks, just like agility. The idea that there is little reward for strength is just ridiculous. There are plenty of scenes and checks for it.

Again though, anyone can play the way they want, but there shouldn't be complaints about Stat allocation. The player decides that. Strength is always viable.you can only increase any Stat so high, so in order to put out more damage, you increase your strength to as high as you can.


My example of being a slut was consistency. The argument that agility is THE ONLY consistent way is ridiculous. If you want a reliable way of fighting that can just be losing. It is easier to control than winning the fights. You miss out on content by focusing on one aspect of the character. I don't support just losing every battle, because it isn't as fun. I like doing literally everything I can in the game to raise my completion.

Bottoming with kylira was used as an example BECAUSE, the effects were minimal. The argument that the other guy was making was how it is bothersome when he plays because he has to worry about checks on dignity and purity when he has consensual sex on bottom.  That is the reason that I brought up how it only does minimal anyways. In order for it to have to be a problem is if you do it a ridiculous amount of times.

omg shorten your posts. This reads like fiction. 

Well, Kylira is still literally the most harmless sex you have consensually. If you have it on top of Brigand in a cottage, you get serious punishment, because she dirty talks you. If you have it on top of Warlock, it's even worse. With Trudy? Big loss. And with bestial enemies it's large numbers, even though you're enjoying it, but you're committing bestiality.

So, the Kylira thing was an exception, the rule is quite different.