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This was an interesting experience. I'm not sure I really knew what I was doing, though. I read that my goal was to raise stability, but I really felt like I had no clue how to control that. I also only realized rather late into the game that some tiles (such as the farm house tile) needs to be placed in a spot with a lot of a certain type of tile around it, though that is in part due to me not reading the text in the game. I think there could have been more visual feedback as to what was going on with any particular action or how things interacted with each other.

Other than that, the only real issues I had were minor bugs. The mountain tiles had some problematic layering, with the mountains appearing behind other tiles quite often. I also had issues where trying to hover over something in the UI to get information about it would instead show information about the tile beneath it.

It's a very cool looking game, and way more involved than any game I've made in 72 hours, so I am very impressed by this.

Thanks for the feedback and glad you liked it! Agreed, the UI needs a lot more work put into it, I really wanted to actually have it show on the map what each building was doing (range of effect, which resources were coming from which tiles, but ran totally out of time :(

Grrrrr the layering, thanks unity tilemap! *shakes fist* (I am probably doing something wrong but no clue why they just flip sometimes...)