Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

rabbitsblinkity

22
Posts
3
Followers
8
Following
A member registered Jun 10, 2020 · View creator page →

Creator of

Recent community posts

Yeah just game jam things, always going to be bugs. Tried again and was able to clear, once I got the upgrades going it flows really well!

Great concept and REALLY excellent polish and art/animation, 40 more levels + a few more mechanics and this is a full game. Love the different feel of the two characters. One might say that the slippery spirit controls are too slippery but one also might say GIT GUD N00B :P (im the n00b, but i did git gud, after a few tries) (Also its a spirit, what do we really expect, you'd be falling over yourself too if the grim reaper was after you! +1 for realism)

Also very impressed at doing this with a team of 4, we (3) improved quite a bit since the last jam we did but coordination on that short of a time scale is TOUGH so big props for that.

Sorry QUACK for stealing your QUACK thunder QUACK JK I'LL DO IT AGAIN QUACK

LMAOOOO oh no its me, im the problem (the duck problem that is)

So glad we got the difficulty about right, we were tweaking that right up to the end!

Very nice idea, almost like a turn-based idle game?

QUACK QUACK QUACK

Very cool idea, too bad the build is broken :(

Solid idea and looked nice! I think I got hit by some bugs at some point (enemies disappearing), but possible I just couldn't find them...

This is SO CLEVER OMG. Downloading the source code now to see how it works lol

Animation was v nice, and it looks like you had some really interesting ideas! Also I felt bad for beating the npc at the line game, they seemed so sad :(

Very cute! Love the art!

(1 edit)

I can't believe the cat slander smdh ;) (v cute idea tho!)

Thanks for the feedback and glad you liked it! Agreed, the UI needs a lot more work put into it, I really wanted to actually have it show on the map what each building was doing (range of effect, which resources were coming from which tiles, but ran totally out of time :(

Grrrrr the layering, thanks unity tilemap! *shakes fist* (I am probably doing something wrong but no clue why they just flip sometimes...)

Glad you liked it even if it's a bit of a mess! And yeah, the RNG/deck part needs a lot of help for sure, had trouble getting it playable at all and was afraid everyone would have trouble with that, sure enough... :D

Well I can't get it to do it again LOL. Basically, instead of snoozing the alarm and continuing it would just reset to 7:59 again and again with only one alarm, probably something odd with the input handling that I stumbled into by mistake. Oh well!

Unity Web Player: 1, Game Developer: 0 :(

Let us know if you get it fixed tho, want to see what's up with the rocket!

Oh god it's like ultimate chicken horse and jump king had a baby. And here I thought my submission was going to be the most frustrating... 5/5 very annoying good job well done :D

Very amusing idea! And very intuitive interface. Random note: if you replay the game doesn't properly reset, it keeps going back to 7:59 with one alarm.

Very pretty! 17 planters was perhaps a few too many ;), and it was kind of confusing that the water bar would fill up before you were actually full of water. Figured it out tho!

Very solid art and writing on short notice, well done!

10/10 very stressful morning this person really needs to talk to their job about work from home ;)