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I'm really impressed that you were able to put together a 3D game in such a short time, with terrain height variation and everything! 

I was confused at first by the water gathering. I was looking at the meter on the side of the robot which fills up long before it is actually ready. Only after skimming comments, I realized it wasn't full and that was why I couldn't water the terrain.

In the future, it would be really cool if the surrounding terrain also changed beyond the small circle when you water. For example, the texture could slightly change to a slightly more luscious color. Was the plants and trees that popped up procedurally generated where they go? It felt like that was the case since at one point a flower popped up where the drain was, and that is a hefty thing to mess with in a game jam! 

I could see this being such a vibe/chill game if you decided to continue development on it.

(+1)

Thank you, Suwey.

Yeah, the beginning is a bit confusing, made a note to add a tutorial to figure it out. As for more stuff to do, that is definitely planned. Stuff like collecting and transporting fruit to a gathering post and then use that to buy or create upgrades or build filling stations or planters yourself.

The terrain is kinda bugged and that it changes outside the watered areas is not intended... I could make the areas bigger to fill more the plains but the dunes and mountains are supposed to stay barren and yellow/gray...

Yes, the plants spawn procedurally around the planter which can result in spawns on the planter itself ;P To prevent that I would need to check the spawn point for every plant, not something for the timeframe of the jam.

Lots of things planned as mentioned, i had three notes for the jam version and now a page full of things to add (and evaluate if possible in a few weekends).