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I agree with TheSnowly that the idea of body platformer is quite an obvious one for this jam, however, the execution is really nice although i'd prefer the movement speed to be faster because we're repeating  the same level over and over again.
I also think there's a balancing issue because i can't really finish the game with the sacrifices i have (or i'm just bad)

Overall i like the concept. You took a safe choice but the execution is really nice :D

That's a fair point, I will keep that in mind for when I continue developing on this, faster movement is a good idea! I'm thinking of more tightly fit level structures as well to avoid the levels being repetitive and get back to the goals as quickly as possible. The last level  (Gibbons lair) is pretty difficult but it's possible, I did so much testing near the end to see if it was, it's a bit sneaky on the gibbon's lair level as you have the blue crystal and the portal and if you time it correctly you don't fall into the lava otherwise you have to go back and stack the cultists to get back to the portal. Thank you for the honest and constructive feedback I appreciate it :D