Nice to see I am not the only one who's brain went to cultists sacrificing themselves! It took me a little bit to figure out that I was supposed to be piling up my bodies, but after that the game really started to kick in. A small tutorial portion would probably help clear that up, but hey this is a game jam so get done what ya can get done right. I like the different dying effects based on environment, could see some extra potential in there for puzzle mechanics! Great job!
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Indeed, cultists really got stuck in my ideas process when thinking of ideas for this so I just ran with it aha. I agree with you a tutorial portion is definitely needed, I'm intending to continue development on this and I will definitely keep this in mind for when I continue. Awesome I'm glad you noticed them I had a bug up till late development where the animations would just play the first and last frame I'm so glad I put the time in to fix it during the jam! I have a lot more ideas for interactions between the cultists and mechanics. I appreciate the constructive criticism and kind words :D