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(+1)

Running SteamVR with an Index I couldn't get any trigger interactions to work. Though the environment looks amazing and I'd love to explore this one further!

I'll try to get a fix out, making other controllers work in OpenXR is always so annoying!

Also it would be great to tell me what other buttons are not working:

Can you grab the glitched cup? or set the floor height?

I was able to set floor height and grab the cup! 

And boy do I hear you on OpenXR... We had some last minute issues with grip button specifically for Oculus Quest Link users. Cross platform VR needs to be easier!

(+1)

Each time I create a new project I just pull this up: https://docs.unity3d.com/Manual/xr_input.html

But this still only works about 50 percent of the time... Unity whyyy

(+1)

I updated the game with Valve Index support.
Download 1.3 and check if it works now!

(+1)

Mindblowingly good. Seriously great stuff, loved the surrealness of it. The camera work for the conversation worked so well in VR. More devs need to take chances like this. 

(+2)

Thank you so much! The artist of our team really just made whatever she wanted with no restrictions, and I tried to match it as closely as possible in VR. We actually made a rigged box model with more expressive and cartoony facial expressions, but that was unfortunately cut because of time constraint.