That's awesome! Thank you for checking our game out, double thanks for this very nice video!!
Kip
Creator of
Recent community posts
The multiple stamping doesn't effect the gameplay.
I think it's because I didn't write the instructions clearly. When a worker's performance is too low(indicated by the bar) you have to fire them by throwing them into the bin. The game will wait for you to do that, regardless of if you stamped the to-be-fired employee correctly or not.
Hoped that helped!
At first, I didn't understand how the movement works, then I read the comments and tried it again, The locomotion system is definitely innovative, and I got used to it after the first level. The paiting mechanic is very solid, and the environments look stunning, especially for the Quest 2. Great game!
The graphics looks amazing, the sound plus the clock shatter effect is really cool!
The black tutorial environment feels pretty special and new!
One thing that I didn't like was that the weight blocks' physics are a bit slippery and I couldn't get them all on the weight. Also I accidentally dropped one of the hints and it became pretty difficult for me to view it as the clock didn't reset it for some reason.
But overall, this is one the most polished game here! It's insane how much you did in such a short time frame
Thank you so much! The artist of our team really just made whatever she wanted with no restrictions, and I tried to match it as closely as possible in VR. We actually made a rigged box model with more expressive and cartoony facial expressions, but that was unfortunately cut because of time constraint.
Each time I create a new project I just pull this up: https://docs.unity3d.com/Manual/xr_input.html
But this still only works about 50 percent of the time... Unity whyyy