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(+1)

Hey, thanks for the feedback !

Right, I also wasnt super satisfied with the player/camera positions in the end, I ll see what I can do about that.
Great suggestion, I originally planned some real hand interactions but had some troubles and went for a simpler approach.

How did you find the difficulty ? I am not sure if some areas are too hard.
Thanks again for the nice words ! Glad you enjoyed it :)

(+1)

Maybe some kind of handgrab locomotion or a simple teleport reduced to the Gameplay area may do the job.

Difficulty is more or less balanced, some times the ranged enemies shoot you through walls or terrain which is not fair. I would suggest including more power up maybe random dropped by defeated enemies.

One last thing, I got the finished game screen the second time I played it losing to the boss, should I get a you lose screen instead?

As I said, good game concept! Good work.

Hm yea these are some nice ideas ! I ll take a look into which one I like more.

Yes, there are some collision problems, some items are also falling straight through the floor ^^

Hmm that is not supposed to happen but I think I know exactly why it is happening (when the boss gets destroyed it just loads the final scene and I think that also happens when reloading the scene xd).

Thanks for letting me know and the extra feedback !