On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+1)

Maybe some kind of handgrab locomotion or a simple teleport reduced to the Gameplay area may do the job.

Difficulty is more or less balanced, some times the ranged enemies shoot you through walls or terrain which is not fair. I would suggest including more power up maybe random dropped by defeated enemies.

One last thing, I got the finished game screen the second time I played it losing to the boss, should I get a you lose screen instead?

As I said, good game concept! Good work.

Hm yea these are some nice ideas ! I ll take a look into which one I like more.

Yes, there are some collision problems, some items are also falling straight through the floor ^^

Hmm that is not supposed to happen but I think I know exactly why it is happening (when the boss gets destroyed it just loads the final scene and I think that also happens when reloading the scene xd).

Thanks for letting me know and the extra feedback !