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RitoSalgado

45
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A member registered Jul 26, 2020 · View creator page →

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Solo puedo decir que esto es una maravilla del Point & CLickismo narrativo. No jugaba a algo así desde mis años mozos, pero claro qué voy a saber yo si vengo del pleistoceno

Thank you! We will consider it make a full game out of it! Hope you had a great time playing it, cheers!

Glad you made it! Please let us know if you enjoyed the game experience! :P. BR, TakeRito

Hi! What is your  doubt or question exactly? Maybe I can answer it :)

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Hi @brilliantbrunettejenny! Please click on Download Now and then download both .rar files. Extract them and run the .exe to play the game! Enjoy and please let us know how did you like it.

Wow thank you so much for your kind words! There are a lot of good submissions worthy of your recognition :) Thank you for playing and also congrats for your great game, was so fun and relaxing ;)

Loved the music chosen for the game, it really fits within the theme. The flashlight and murals indicating you the way are quite helpful :) Try to use an interaction toolkit such as Hurricane or Open XR Toolkit for implementing distance grabbing for both the light and the paper cup. I got super annoyed by not being able to take the cup before the mummies got me in the end :(

Excellent work for a Jam and loving the trailer you made, it could be interesting for a real size VR puzzle game.

Nice setting, I was even expecting the minotaur around there. Could not find any of the pieces in a reasonable period of time, moving quite slow and getting stuck with invisble walls. I've read about the glowstick issue, maybe you could get back on it and add even more to the enviromental effect!

Loved the trippy experience and risky decisions about continous movement. My colleague and I did our best in one week but you have done it in half the time, amazing job. Have to play it twice since I got crashed in the approval/decline part, but restart and then went smoothly :)

Super original and aesthetically polished!

After being scared by Final Light I though, ok no more jumpscares in this jam, then this game came and a bunch of voxel zombies scared the **** out of me! Nice work on the setting and SFX. Quite hard to make it, congratulations!

Tetris 3D VR wow! Love the style chosen for the game as well as the learning curve, at first I struggled with piece rotation and movement, but I managed to pull it off. Overall is quite good, since que are in VR maybe try adding some level rotation or parts coming not only from the upper side of the level, that would require more thinking for completing a layer of blocks. Just a suggestion :)

Great work!

Super well presented, 90s / Fallout / My Name is Earl vibes, personally fell in love with it. Made it to the 3rd day without noticing. Missing some kind of distance grabbing (to clean all the trash specially) but anything else feels so good!

This is super interesting: lot of mechanics such as different movement speeds, the Slap to buy is right on point and the improved aim is something that is super needed for good gamefeel in VR, and the dynamic UI is one of the bests in the Jam.

One improvement I would add is a shortcut to go back and buy more watermelons, I ran out of seeds and I have to flee away and feels too long.

Thank you for such a good entry!

A one time remember number puzzle game? I'm into it! Speaking of details visually looks good with the puzzle setting and really loved the 8-ball interactions :) Beware that sometime I fell to the void because a wall in level 1 did not have collider.

Stuggled a bit but enjoyed the memory challenge! Great entry!

Super nice, played the whole game and feels really good. A bit random some times, but it adds more to the fun! With a bigger map and more precise targetting UI it would improve the game flow, sometimes I used the last card I draw instead of keeping it in the hand.

Overall super addictive game and really makes you think as despotic god. Good job to all the team :)

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This game is fantastic, VR gameplay and artisticly speaking haha! It speaks well of some arts interpretations and how art is about emotions not only technique. The interactions are well made and there is enough time to create your masterpiece. I call mine: "The Chant of the Trashingbird", sold for 47 millions. Super good game, cheers!

PS: Glad you could recover the game back to the submission list, one of the bests no doubt!

Never think of a turn-based game for VR, it fits so well with the theme! I would love to have an extended version of this game with obviously more spells about increased mobility, freezing enemies in place or differente AoEs.

I got stuck due to a bug that I couldn't do anything with a Fire spell stuck in my right hand. I was only able to move and got surrounded by enemies which force me to quit the game and restart.

Good game and nice job!

Really liked how this games tells you how to interact with its mechanics. Resetting the scene or physics based puzzles are super well implemented. Vibes from the Myst/Riven games, kudos to the team! Short and great experience!

One shot, one re-aim was the moto for the game and theme implementation. Thank you for the appreciation!

Thank you, is good to read from one of the most polished submissions from the jam! GG to you as well :)

Thank you, very much appreciated!

Maybe some kind of handgrab locomotion or a simple teleport reduced to the Gameplay area may do the job.

Difficulty is more or less balanced, some times the ranged enemies shoot you through walls or terrain which is not fair. I would suggest including more power up maybe random dropped by defeated enemies.

One last thing, I got the finished game screen the second time I played it losing to the boss, should I get a you lose screen instead?

As I said, good game concept! Good work.

you should be able to do a 360 on vertical axis no problem! Anyhow the target should be somewhere northwest of your initial position :)

The best juice I have ever tried, 100% recommended!

Hi Valem! Thank you so much for your comment, it is an honour to hear that you got addicted to "Punching em all"! :)

About the flying punch and Quit button it is something we should have polished as well as adding some confirmation before moving to the menu.

Very glad to see you have played  and enjoyed it a lot. I started in VR and your tutorials were my guiding light back then, thank you for that and organising such an amazing VR event, there are a lot of amazing games in just 1 week.

Super cool idea of how VR can be used for 3D person action game. I played it full game and I must say it is very impressive. Despite some issues with fixed camera points and changing it via triggers, I would encourage you to really focus on hand interactions like creating avalanches or something related with the environments rather than throw them from the inventory (which is super satisfying btw).

Congrats, very good concept implementation! All mines were claimed!

One of the best if not the best hand and physics interactions I have tried. Felt super immersive and made me check for cards in every little object in my actual room haha!

Funny theme implementation and interaction-wise is top notch!

Ah, the cornfield! Just take a few tries to spot the direction where the target is, then is quite easy to make it in the next attempt ;)


Thank you for the kind words, since it is an arcade-ish game, we did not include level selection but it could be added as a feature in future updates! Noted, thank you😁

Thank you so much for passing by and comment! Your game was also super polished! Glad you like, we may take the idea further if it keeps receiving positive feedback :)

Really liked the visual style and how to mess with Bobert, those cats were inmense! Very good job, one of my favourites!

Congratulations, being your first gamejam game it is very well done. Love how Beat-Saberish feels mix with the theme :) Short and enjoyable!

Thanks to you for the very good job! Hope you get a good result, deserved it :)

Really liked the assets used for the game! Just throwing spellbooks combinations to waves of enemies is satisfying yet makes the gameplay a bit linear.  Appreciated if more level exploration was fostered for the player to explore with VR interactions. Good game!

I really liked the concept and the setting for the game! Missed some background music and better throwing physics, I did had a hard time trying to leave the components in the correct bins just because they were a bit to far.

Dont want to spoil the bad ending but I think its super original for a VR game, kudos to the team :)

Really surprise how this fast-paced shooter has no motion sickness at all :) Nice job and super fun to play!

Amazing game! I played to the end and was amazed how smooth it works. Loved the aesthetics and the gameflow it provides, some tactical decisions are quite vital imo. A bigger tp area would have help in some situations but, overall its fantastic :)

Thank you so much! We also tried your game and felt super cool and nice concept implementation :) About the audio issues we have tried with PC audio directly through cable. Shouldn't be any problem. Very glad you like the little details ;)

Thank you! We attempted to create with press/release interaction involving head-hand movement. At first seems odd but as you said, the feeling of aiming and releasing the punch mid-aid should be satisfying

Thank you Davide for your nice comment! We tried to make a game appealing for any public and addictive as you said :)

It was a blast participating in this jam  :)

Super clever idea how to make a puzzle game using internal data folder. Really recommend to give it a try! Read all the instructions and once get how it works is really engaging! Love the music and aesthetics too.