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Thanks for playing. Those are great ideas. Right now there is a conclusion at I think eight waves, and the big TV shows a final count. Should've made that more obvious and present a Try again, or high score mechanism. I got bogged down by weird bugs, such as a big collision is supposed to cause damage/worsening to the widget, but sometimes it's as if there was no detectable collision at all. Hopefully I can get to the bottom of that, and then I could implement more avenues of worsening. I did originally try to have secondary grabbables that could be pulled off, thereby inflicting worsening, but the Configurable Joints became a nightmare I didn't understand. Your game is on my list to play. :)