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The Worsening Department's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Use of Theme - How well the game incorporated the given theme. | #24 | 3.455 | 3.455 |
Presentation - How well executed the game is. | #26 | 3.636 | 3.636 |
Overall | #38 | 3.273 | 3.273 |
Concept - How interesting or unique the game is. | #50 | 3.182 | 3.182 |
Enjoyment - How much you enjoyed playing this game. | #55 | 2.818 | 2.818 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What assets did you use in this project?
Some artwork generated by OpenAI Dall-E 2 before modification; Frameworks: BNG VR Interaction Framework (primary interaction/locomotion), UltimateXR (some interaction, audio, lots of meshes and materials); Audio: freesound.org (links in game page), HumbleButton Fusehive, Oculus Audio Pack; 3D Models: thebasemesh
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Comments
Well polished and good satire! Planned obsolescence fit the theme of one time use very well
Little spoiler below;
I found receiving a so called 'negative bonus' hilarious, although at this stage it's not even outside the realm of possibilities that companies would start using that term :|
nice game, one thing that was inconvinient was the text on the gadgeds when you were using the laser tool
You and I definitely have a similar sense of humor! Loved everything about it. Incredibly well polished experience from start to finish. It would have been nice to have more variety in widgets and what you have to do to degrade them, but it probably would have taken away from how polished this game turned out to be! Thanks for such a fun and great entry!
Oh, I definitely wanted those things. I wanted users to be banging the widgets against the table and other widgets and walls, and that does work to some effect but strangely not consistently. I wanted a variety of widgets that had secondary objects on them where you had to hold them in one hand and dislodge or twist connected objects with the other. I wanted a power-drill to unscrew and access panels to tweak settings and circuit boards. The whole nine yards. So you see where I was going with it, and I appreciate that you appreciated it. Much appreciated!
Cool environment! And enjoyed a lot using the laser tool. Also i liked the video played on the TV!
The laser tool was really satisfying to use
Super unique, one of my favorite uses of the theme honestly. I did 5 or 6 cubes, is it an endless wave sort of thing or do you win? My suggestion would be to add an element of skill to the "worsening" where like if you hit certain spots on the cube or do certain motions you can "worsen" it faster.
If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!
Thanks for playing. Those are great ideas. Right now there is a conclusion at I think eight waves, and the big TV shows a final count. Should've made that more obvious and present a Try again, or high score mechanism. I got bogged down by weird bugs, such as a big collision is supposed to cause damage/worsening to the widget, but sometimes it's as if there was no detectable collision at all. Hopefully I can get to the bottom of that, and then I could implement more avenues of worsening. I did originally try to have secondary grabbables that could be pulled off, thereby inflicting worsening, but the Configurable Joints became a nightmare I didn't understand. Your game is on my list to play. :)
The environment was really well done, and the videos playing on the TV were well made. The only problem I had was with the laser device, as I had trouble grabbing it.
yes, I was porting that laser from UltimateXR to VRIF and it has lost its reliability somewhere. Don't know if it's IK related or what to be honest. The nice environment was mainly one room from the Ultimate XR demo, but I actually did the majority of this with VRIF for the interaction because I was more familiar with it. Thanks for playing! Your game is on my list to play.
The video is really nice, fits the rest of the theme really well!
The gameplay feels a bit simple though, or maybe I just haven't figured it out
But the visuals, sound are all amazing, if not a bit loud
Loved the presentation and the story. Could see a Portal like game built from this concept. Nice to see the UltimateXR toolkit getting some use!