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(+1)

Super unique, one of my favorite uses of the theme honestly. I did 5 or 6 cubes, is it an endless wave sort of thing or do you win? My suggestion would be to add an element of skill to the "worsening" where like if you hit certain spots on the cube or do certain motions you can "worsen" it faster. 

If you have a chance this week to try my game out, I would love any and all feedback to improve gameplay!

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Thanks for playing. Those are great ideas. Right now there is a conclusion at I think eight waves, and the big TV shows a final count. Should've made that more obvious and present a Try again, or high score mechanism. I got bogged down by weird bugs, such as a big collision is supposed to cause damage/worsening to the widget, but sometimes it's as if there was no detectable collision at all. Hopefully I can get to the bottom of that, and then I could implement more avenues of worsening. I did originally try to have secondary grabbables that could be pulled off, thereby inflicting worsening, but the Configurable Joints became a nightmare I didn't understand. Your game is on my list to play. :)