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I really liked the game once I got it. But it really felt very daunting at first.
About the UI:

  • I liked the font, was pretty readable.
  • When fighting, I didn't understand whether my hits actually worked or not, perhaps the color of the enemy's hearts are too close to the empty heart color? (I don't know for sure, but then again I have slight color blindness) When one of mine got hit I understood that hearts change color instead of disappearing.
  • I really liked the way you described characters in the fighter select screen, took me a while to understand that critical hit many times meant different area, and not increased damage (not sure if it's a big deal, other people might get it right faster). However there's the coin icon near the hearts that I had no idea what meant until I understood how fights ran.
  • Also, I think the Auto option could select fighters but let the player decide when to start. I clicked it once to check and then there was no way back.

Gameplay:

  • I was reaaaally lost on the start, I guess a quick tutorial could help. I wondered "how to spend coins?" for a few seconds. Took me a while to notice the coin and the cost under each fighter, maybe making rows a bit more spaced could help noticing too.
  • Once you get the idea it is really neat, I just wish  there was some more effects when enemies are hit or someone gets coins, but that's mostly to add more juice to it.
  • As of now, it is really easy to defeat the AI, on my first run it used 2 fighters and one of them was killed by friendly fire when I wasn't even close by (?).
  • The coin positioning can get somewhat unfair, on a second run it spawned all coins far from the middle and close to enemy area. Maybe making it more evenly distributed would be nicer.
  • Maybe adding more coins to start or on the map could spice things up too, I didn't even need to use special characters like priests and necromancers because halberds killed enemies too easily.

All things considered, I really liked this one! The sheer amount of possible characters and attacks make it very interesting!

Thanks for playing ! Glad you liked it :)

Your feedbacks are on point and will definetly help :)

  • I should definetly introduce a sprite change on the hearts to help with readability for colorblind & attack animations or particle effects on hits would probably help also to make it more clear & juicy.
  • You're not the first to be confused about what the difference between attacks and critticals. definetly need some rework to be clarified.
  • 100% agreed for the auto select. Will change that asap.
  • I plan to add a tutorial a bit later as part of a solo campaign mode. Hope it will help to introduce the game mechanics better.
  • I did a lot of improvement on the AI since the jam but I agree it's still pretty dumb and easy ^^ Definetly need some rework.
  • Agreed for the coin positioning. I'll work on that
  • I've been going back and forth on the number of coins spawned. Haven't quite found the right balance between coin spawn / unit costs yet.

Thanks again for the feedbacks ! It's really appreciated :)