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Hi, thanks for your Feedback Request! I'll cover both your points in a single reply here.

1. Enemy Intents - This has been added to our Future Features list on our Trello, and we'll see which of our future updates we can make this available with. We can definitely extend how State Icons work and draw Text next to them that contains the expected Damage or Shield amount. There are a few questions from this point:

- If there are multiple targets for an action, how would you want the icons and the text to reflect that?

- If Damage text is calculated, would you only display the raw value or does it account for the target's stats, buffs and debuffs, element rates etc.?

- Where are we pulling Enemy Intents from? Would this be using the Base RPG Maker Action Patterns or something like YEP Battle A.I. Core Notetags or an entirely new set of Notetags specific to this plugin?

- Do we account for Intents changing after they have been decided for the turn? For example, the Writhing Mass enemy in Slay the Spire changes its intent each time it is damaged.

Once we have a good idea on what answers work best with where the plugin is currently at, we can proceed to work on implementing this feature.

2. Dynamic Card Text - This currently can be achieved in a limited capacity with YEP Message Eval Text where you can place an expression into an Eval Text code, however, if you want the enemy's stats to be factored in so as to have the Damage number on the card change depending on which target you try to select then it would require a more complex solution.

We should be able to implement this feature once the plugin supports Card Types and Keywords which ishappening over the next two major updates to the plugin.

If you have any thoughts on how you think these features would best be implemented, please let us know and we will do our best to incorporate your suggestions. If you happen to run into other plugins that offer either of these features outside of a card game/deckbuilder context, we can try to extend compatibility to them :)

in slay the spire, it shows the default damage calculation unless you hover the card over a vulnerable enemy (which changes the result)
i'd be fine with it just saying the default damage on a normal unbuffed enemy
i assume pulling the enemy intent would work by grabbing whatever the enemy was choosing to do that turn, since i assume theyre decided before the player chooses what to do

I want it so the enemy stats arent taken into account since theyd have state icons you could hover over for a description to factor it in
like state vulnerable - takes 50% more damage
i think i already have a plugin for the state descriptions on hover
im gonna need to find a stacking states plugin too

also i hear the adding cards reward screen is just a choice with no picture, it could probably be replaced with a common event for each card, and yanflys picture common events plugin
using the skill number as the picture id and a script call for show picture.
alternatively, you could code a proper rewards screen with the cards drawn properly the way they are in battle

the most anoying part is coding my own slay the spire prototype was really easy in game maker, but i can't use live2d natively in it, so id have to either learn spine pro or put up with live2d exported as frames