Hi Melancholy Marionette! For some reason, none of the screen size options fit my Mac screen. About an inch on the right side of the screen is always cut off. Do you know if there is a way to adjust the screen size in game to fit the size of the device used? Thank you!
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Hey hey! That sucks >.< Sorry it's like that for you on Mac :( The problem is that I don't have a Mac myself, and I don't know anyone who does, so I've got no way of testing things on them and no idea how they even work T_T However, the problem with it not fitting on your screen I might be able to help with.
I remember that during the jam, one of my teammates said about locking the resolution/screen size for this game so that we didn't have to spend too much time messing around with UI elements and design to fit different sized screens. So yeah, I think we did lock it to 1920x1080 resolution in the end through the settings in Unity, which should mean that it's not properly resizable for players.
If that is the case, I could try re-exporting the game without that lock on for you :3 That way, you should be free to change the size of stuff in the settings of the game. But, there's no guarantee everything will fit particularly well on the screen still >.< I can switch on the scaling UI option in Unity and hope for the best, but quite often, it still doesn't scale properly and you get bits of the UI here and there that still hang off of the screen and stuff >.< Everything always looks perfect for me when I'm testing, and then I'll end up seeing someone else play and the text box is like 2 inches away from where it should be and stuff >.< haha.
I'm away from home today, but I can try exporting the game again tomorrow afternoon sometime and let you know when it's done :3 Thanks so much for your interest in the game and taking the time to mention the problem rather than just deciding to leave it ^-^
I'll always try to do what I can to help cos at the end of the day, it's an honour to have anyone play my games, and if someone actually wants to play one but it won't work for them for whatever reason, that really sucks for me as a dev since I put so much hard work and time into making them. If one of my projects captures someone's interest, only for me to discover they can't access it, I'm just like ---> T_T noooo! Haha.
I didn't manage to get the build uploaded when I said I would though because it takes ages for Unity to generate the build, and ages for my slow internet to get it uploaded to the page, plus I was away from my PC on Monday trying to help my dad find new trainers xD But I just managed to upload it now! I named it 'A9Mac4Marquis' so you should be able to find it easily enough in the downloads :3
With any luck, having unlocked the option to allow different resolutions and resizable windows will have helped, but as I said, it may not improve anything still >.< I also tweaked the UI scaling options to better fit different screen sizes, but again, from what I can see in testing mode, it still isn't ideal on certain resolutions. On one, it fits the whole text box on screen rather than cutting the end off, which is great, but it won't move the accompanying avatar sprite, so it's like the avatar is in the bottom corner where it should be, and the text box is floating in the middle of the screen >.>
I'll cross my fingers anyhow! If it's still no better for you, I might be able to adapt the UI for your computer specifically if you let me know your screen size/resolution. Again though, it's still just a might cos when it comes to Mac, I can't even test the builds to see how they've come out >.< haha.
But yeah, *fingers crossed* x3
PS. You might have to delete any saves you previously made directly from the saves folder if you did make any in the first version you downloaded. Hopefully not since I renamed the file cos then it should sorta register as a new game and make a new folder for saves and such!
Oh my goodness, you're so kind. I'm sorry I'm a few days late, but your update worked perfectly! I can't believe you edited and uploaded a new build just for me. I feel like that might have been the nicest thing anyone has done for me?? :'-)
I hope your dad likes his new trainers, and I wish you so much happiness and success with your future projects. I just added Darling Duality to my "Games to Play" collection, and I look forward to it! I'm going to find you on Patreon, too!
(Most...) Indie devs are so amazing, but you're certainly in the top tier. If you ever need someone to test Mac "stuff," let me know! I'm an interactive fiction writer rather than a VN developer (although that's my (unattainable) dream), so I'm not sure I really know how I can help, but I will if I can!
Thanks again, Marionette. >_>^^<_<
You're more than welcome :3 I'm just glad it actually worked cos with how things always seem to go wrong for me on Mac, I was kinda prepared to hear that it didn't make a difference x3 haha. Maybe I should actually switch that build to the main Mac build in case it helps others, or at least point to it on the opening on Mac guide!
Unfortunately, he never did find any trainers still x3 Everything was either out of stock in his size, a bad fit, or too expensive >.<
That's so kind of you to become a patron, thank you so much ^-^ I don't know if you already have DD for download, but I'll get you a key sent over on Patreon after I send this!
Aww, thanks x3 Well, it's probably a good job you caught me in August because if it had been September, I still would've gotten a new build exported and uploaded, but I would likely have been so up against it with the Spooktober Jam deadline that I would've had to say I can't do it until September is over x3
I mean, it sure would be helpful to have a few Mac testers because I don't really know how many folks who play my stuff are actually playing on Mac! I don't know if it would help me be able to fix weird gameplay bugs, but I'd at least know if things like UI were hanging off the screen and I might be able to fix that, haha.
And hey, it's not unattainable to be a VN dev at all :3 If I can do it, anyone can x3 If you're already writing interactive fiction, that's one of the most important components of making a VN, so you've already go that covered! That was literally all I was able to do myself when I started making VNs. I had no idea how to code (and still don't, for the most part >.<). I couldn't draw to save my life (and again, that's still the case xD). I'll never be one of those super talented devs that can somehow write and draw all the assets for their projects T_T but, over time, I've learned to sort of compensate for my lack of skill, haha. I purchase cheap art asset packs, and then edit them myself to make them more unique. I've gradually started making my own BGM tracks using commercial use/royalty-free loops and samples from the very generous people online who put them out there for others to use, and having software like Tyranobuilder and Naninovel for Unity has meant I haven't ever had to actually learn to code properly (which is probably a bad thing really >.< but crazy helpful for someone like me who gets headaches thinking about code and just wants to get on with making a story!) So yeah, you can definitely do it :D Heck, I can point you to resources and stuff if you want :3