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I managed to play your game on Linux by compiling it from the source, thank you for including it :) Maybe the game/narrative could have benefited from a few extra leads/diversions, but it was still a neat fun game, I like this sort of things. The battery was a nice time pressure to make each decision feel more relevant.

Thanks for playing the game (and going all the way to recompile it :) )!

Thank you also for the thoughtful feedback. I agree that some extra diversions could help the game. During playtesting some people managed to finish with 27% battery remaining, while others ended with just 5%. Therefore I decided that this amount of clues were the max. In hindsight, maybe letting the player in doubt at the end, with more leads and diversions, could also work...