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Thanks for playing the game (and going all the way to recompile it :) )!

Thank you also for the thoughtful feedback. I agree that some extra diversions could help the game. During playtesting some people managed to finish with 27% battery remaining, while others ended with just 5%. Therefore I decided that this amount of clues were the max. In hindsight, maybe letting the player in doubt at the end, with more leads and diversions, could also work...