I honestly loved this, seeing as I'm the kind of person that loves games where I can explore different aspects of a person's life and try to figure out a mystery.
The battery mechanic was really good at adding time pressure, though of course my first instinct was to go and play with the tamagotchi despite it. You can imagine my surprise when that ended up actually being useful!
I did end up running out of battery, but got the suspect right anyways! There's a lot of good leads that were fun to pick up on, but honestly would've loved it if it was just a tad longer/more complex with more variables to consider. As it is though, I really enjoyed it ^^
Great job!
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The Mysterious Death of Anna Gomide's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Overall | #7 | 2.530 | 4.000 |
Fun | #7 | 2.846 | 4.500 |
Text usage | #8 | 1.265 | 2.000 |
Uniqueness | #8 | 1.897 | 3.000 |
Ranked from 2 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Fonts used
Regular console font. For the title, used smkeyboard ASCII font, by Kent Nassen
Comments
I managed to play your game on Linux by compiling it from the source, thank you for including it :) Maybe the game/narrative could have benefited from a few extra leads/diversions, but it was still a neat fun game, I like this sort of things. The battery was a nice time pressure to make each decision feel more relevant.
Thanks for playing the game (and going all the way to recompile it :) )!
Thank you also for the thoughtful feedback. I agree that some extra diversions could help the game. During playtesting some people managed to finish with 27% battery remaining, while others ended with just 5%. Therefore I decided that this amount of clues were the max. In hindsight, maybe letting the player in doubt at the end, with more leads and diversions, could also work...
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