Enjoying the game right now, but I have few gripes with it:
The biggest one is the random upgrade mechanic. It feels soooo bad to get a downgrade with your last points right before an enemy with 10k HP. I went straight from 11x damage to 7x (I got 2 downgrades in a row). As it's the only upgrade available after some time, I'm in a place right now where I'm just not daring to spend points on it anymore, because if I get another downgrade, it will take soooo much time to kill anything to get points to roll new damage boost. Maybe roll from 1 to 3x instead? Or give it a static progression like the rest? Or at least nerf the downgrade effect? Please? It really breaks the snowballing effect you get at the beginning of the game
I also think it might be great to have enemies attacking you. You'd have to actually spend points in health regen or something, and the speed upgrade could then be something other than just QoL. I know it's an idle game, but there is no real incentive to check it after buying all the upgrades, and having some way to have the player loose might keep more people engaging with the game.
Please keep in mind that I usually don't play idle games, so it might just be a matter of taste regarding the genre.
Once those things are out of the bag, the game is really polished and feels nice to play :D Guess I'll keep the game running until I reach the final nightmare.
There is final nightmare, right???