Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

What I liked

  • Theme is clearly recognizable
  • I love the visual style
  • I liked that you took a classic game and put yourself into it. I think game jams put a sense of pressure to make something completely unique or ground-breaking and, personally, I think it puts a dev into the wrong mindset.
  • I love the western feeling. I've been wanting to make a game with a western feel, but I have no idea what kind of genre I would want it to be.

Suggestions / Feedback

  • Most of the immediate issues are ui scaling issues. I may be wrong, but I'm guessing you might use Godot as your engine? If so, you're issues are with the the stretch mode settings and you're still learning how to use nodes that inherit from Control.

    For this game, here's the settings that you should go with:

As for Control nodes I would start experimenting and reading the docs about these properties first


Overall, I liked the game and congratulations on submitting!

I really appreciate the in=depth reply. Yeah, I've never exported a game to HTML from Godot (I've been using Godot for almost a year now, but its been on and off for good deal of that.) Things like screen resolution just never seemed to be an issue until this build. I'm definitely not using control nodes to the best of their abilities, so I'll need to dive into some of those publications. This jam was really eye opening to me since the game is essentially just UI, and UI is really not something I've particularly cared about. Anyway, thank you for the feedback, I'll definitely utilize some of these lessons for future use

No problem. I'm getting better at using the control nodes, but I still haven't figured everything out haha