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The art style is nicely done, especially the houses/trees. Interesting way to incorporate the theme with a target-lock. Personally I'd look at simplifying the combination somehow, either just < >, or shorten the pattern to 3, as I found the juggle between staying nearby an enemy and trying to lock on was frustrating at times. But the general concept is fun and has a lot of potential!

(+1)

Thanks for the feedback currently the pattern's length is randomised between 3 to 5 throughout the game, maybe i could shorten it to 3 then as the game progresses maybe increase it to be more challenging