Wasn't quite sure what sequence to play the cards, but this concept has potential for something bigger
wonderbounce
Creator of
Recent community posts
There's a lot of ground work that goes into these games so great job getting it to this point! Some clearer instructions on what to do would be helpful as I couldn't figure out how to make money, so just built up a town til I ran out of cash. The pixel art looks great, and I can see this being an interesting game with further development.
The look of this game makes a really strong impression, and combined with the audio effects it makes for an intriguing environment. I was in the mood to explore, then got stuck in a conversation that took too long to get through IMO, so I'd my feedback would be A) trim the dialogue and B) speed up the load bar at least 5x so the player has the freedom to skim-read through it. Also, whilst the gameplay makes sense for this theme, if you were to expand on this project I'd suggest focusing on the player's freedom to explore and interact, because it's currently an intriguing world that you can't explore without a phantom jumping you after a few seconds! Great project though, very interesting!
Brilliant work on the audio! Well polished overall and an interesting freeze mechanic with the ice creatures. Found a bug btw, one of those creatures followed me to the door with a timer, and I decided to stop and wait to lock him out. There was a collision between the door and Felix, which stopped him being able to move. An ironic twist on the freeze theme, perhaps?
You did a great job with the fire animations, and the movement felt good. As Axel mentioned, Z key wasn't intuitive for WASD, maybe also giving E the same functionality would be a solution. It's also a hard game to figure out how to play, so some hints or instructions at the start would be a good addition.
The gameplay is smooth and fun, the controls are well assigned, and the visuals/sounds do well to enhance the overall game feel. There were times I found shooting enemies to be impossible without taking damage, and perhaps an alternative defence mechanic like strafing or shield would be helpful in those situations.
The characters and squid poses are great, also love the intro screen animation! I can see the logo/character design being used for a commercial game. Gameplay is difficult for a noob like me, and I'd probably consider the two lanes to be worthy of a higher difficulty rating, and have regular difficulty be just the WASD keys.
Very cool! I didn't figure out that the 3x3 grid hints were the order for the safe til I watched a playthrough. I'm not the target audience for puzzle games however, and for those who are, I'd say it's a well designed puzzle. More input feedback on the buttons would have improved my chances of solving it, as I wasn't sure if clicking them was making anything happen. Great job on the visual style!